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VQiPS: Motion

Guide to Defining Video Quality Requirements

Select:
| Getting Started | Use Cases | Use Classes | GUC Aspects | Usage Timeframe | Discrimination Level | Target Size | Motion | Lighting Level | GUC Questionnaire |


VQiPS: Use Classes


Motion

Definition
Specifies the level of motion you anticipate in a scene of interest.

Motion Example: High
Motion Example: High

Motion Example: Low
Motion Example: Low

Motion can come from the target (e.g., a car driving by), the background (e.g., a large crowd), or from the camera itself moving (e.g., a dash-mounted camera in a police car). Motion affects the length of time a desired target is shown in the video frame, and can cause the target to blur. High motion can be caused by either many moving objects within the scene or a single object moving quickly.

Scene Content
Consider: What level of motion do you anticipate in a scene of interest?

Scene MotionContent
HighA high-complexity video contains a lot of motion or edges
LowA low-complexity video contains little motion or few edges

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Created September 30, 2016, Updated August 6, 2024