The nation's incident management personnel and emergency responders need to work in a coordinated, well-planned manner to best mitigate the impact of natural and man-made disasters. They need to be trained and be ready to act in view of increased security threats. Training has been traditionally provided using live exercises at a great expense. Simulation and gaming systems could provide a wider range of training experiences at a much lower expense. It would be even more advantageous from a cost and functionality perspective if training simulators could be readily assembled from products created by different developers. This paper presents a framework and a conceptual architecture for integrating gaming and simulation systems for incident management training. Major components in the gaming and simulation systems architecture are defined and interaction mechanisms are proposed. The paper identifies categories of standards required, existing standards, and gaps that need to be filled. Research and standards issues for implementation of the proposed architecture are also discussed.
Proceedings Title: Proceedings of the 2007 Fall Simulation Interoperability Workshop (SIW)
Conference Dates: November 12-13, 2007
Conference Location: Orlando, FL
Pub Type: Conferences
and training, Architecture, data standards, emergency response, incident management, simulation