Skip to main content

NOTICE: Due to a lapse in annual appropriations, most of this website is not being updated. Learn more.

Form submissions will still be accepted but will not receive responses at this time. Sections of this site for programs using non-appropriated funds (such as NVLAP) or those that are excepted from the shutdown (such as CHIPS and NVD) will continue to be updated.

U.S. flag

An official website of the United States government

Official websites use .gov
A .gov website belongs to an official government organization in the United States.

Secure .gov websites use HTTPS
A lock ( ) or https:// means you’ve safely connected to the .gov website. Share sensitive information only on official, secure websites.

Applying Serious Games to Intelligence Analysis

Published

Author(s)

Don E. Libes, Theresa O'Connell

Abstract

Knowledge from game design appears to offer new methods for software instruction and use that would traditionally require long, expensive, and not always effective training. In this paper, we explore the possibility of applying such knowledge to the field of intelligence analysis.
Proceedings Title
Proceedings of the 11th IASTED International Conference on Software Engineering and Apps (SEA 2007)
Conference Dates
March 19-22, 2007
Conference Location
Cambridge, MA

Keywords

intelligence analysis, intelligence analysts, serious games

Citation

Libes, D. and O'Connell, T. (2007), Applying Serious Games to Intelligence Analysis, Proceedings of the 11th IASTED International Conference on Software Engineering and Apps (SEA 2007), Cambridge, MA, [online], https://tsapps.nist.gov/publication/get_pdf.cfm?pub_id=822743 (Accessed October 17, 2025)

Issues

If you have any questions about this publication or are having problems accessing it, please contact [email protected].

Created September 1, 2007, Updated February 19, 2017
Was this page helpful?