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PSCR 2021: Bringing First Responders To Life Through Art, Animation and AI

Published

Author(s)

Jeffrey Karhoff, Ted Conry

Abstract

The broad range of methods used to create 3D digital characters is extensive and establishing a pipeline that embraces collaboration is crucial to the success of these complex assets. Developing these characters for virtual reality introduces even more complexity due to the performance demands needed to run VR efficiently. Our pipeline gives us a framework that guides us through each phase of development.
Conference Dates
June 21-24, 2021
Conference Location
Boulder, CO, US
Conference Title
PSCR 2021: The Digital Experience

Keywords

virtual reality, 3D modeling, character development, rigging, animation

Citation

Karhoff, J. and Conry, T. (2021), PSCR 2021: Bringing First Responders To Life Through Art, Animation and AI, PSCR 2021: The Digital Experience, Boulder, CO, US, [online], https://tsapps.nist.gov/publication/get_pdf.cfm?pub_id=932663 (Accessed July 4, 2022)
Created September 28, 2021, Updated January 4, 2022