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Application Creation for an Immersive Virtual Measurement and Analysis Laboratory

Published

Author(s)

Wesley N. Griffin, William L. George, Terence J. Griffin, John G. Hagedorn, Thomas M. Olano, Steven G. Satterfield, James S. Sims, Judith E. Terrill

Abstract

Content creation for realtime interactive systems is a difficult problem. In game development, content creation pipelines are a major portion of the code base and content creation is a major portion of the budget. In research environments, the choice of rendering and simulation systems is frequently driven by the need for easy to use content authoring tools. In visualization, this problem is compounded by the widely varying types of data that users desire to visualize. We present a content creation framework incorporated into our visualization system that enables measurement and quantitative analysis tasks in both desktop and immersive environments on diverse input data sets.
Proceedings Title
Workshop on Software Engineering and Architectures for Realtime Interactive Systems
Conference Dates
March 19-23, 2016
Conference Location
Greenville, SC, US

Keywords

Visualization, Virtual Reality, Graphics Utilities

Citation

Griffin, W. , George, W. , Griffin, T. , Hagedorn, J. , Olano, T. , Satterfield, S. , Sims, J. and Terrill, J. (2016), Application Creation for an Immersive Virtual Measurement and Analysis Laboratory, Workshop on Software Engineering and Architectures for Realtime Interactive Systems, Greenville, SC, US, [online], https://tsapps.nist.gov/publication/get_pdf.cfm?pub_id=920146 (Accessed April 25, 2024)
Created December 21, 2016, Updated April 7, 2022