Simulation and gaming can support decision making through all phases of incident management including prevention, preparedness, response, recovery, and mitigation. A number of gaming and simulation tools have been developed for the purpose but they generally utilize proprietary or unique data interfaces and their own view of partitioning the application and solution space. This creates a large obstacle for wide use, and in particular, prevents the use of these tools in an integrated manner to address the application space. This paper explores the groundwork needed to build standards for integrated gaming and simulation tools for incident management. An architecture has been proposed to identify the required groups of simulation and gaming modules for incident management and define their scope in the solution space. A conceptual model is proposed for the data required for such simulations. Available data exchange standards are mapped to the conceptual data model. A concept prototype has been developed based on the architecture to demonstrate the value of integrated modeling and simulation and the architecture itself. A number of simulation and gaming modules have been utilized to model the major aspects of a hypothetical scenario. Current work is focused on developing a functional and data requirements specification document for incident management training. An overview and an example section of the document is provided. The document will serve as a checklist for identifying requirements for future simulation modules in incident management training systems.
Proceedings Title: Proceedings of the Huntsville Simulation Conference (HSC)
Conference Dates: October 30-November 1, 2007
Conference Location: Huntsville, MD
Pub Type: Conferences
architecture, data exchange, incident management, interoperability, requirements, standards