EZ Ballot
DESIGN GOAL
One Ballot for All (Equitable Use) 

DESIGN APPROACH
Accommodates range of preferences and abilities that interact with ballot design (Flexibility in Use) 
-	Cognition
-	Easy to understand regardless of knowledge or concentration (Simple and Intuitive Use)
-	Minimizes adverse consequences of accidental or unintended actions (Tolerance for Error)
-	Vision
-	Communicates necessary information (Perceptible Information)
-	Manipulation
-	Efficient & comfortable (Low Physical Effort)
-	Appropriate size for reach, manipulation and use (Size and Space for Approach and Use)
COGNITION: 
SIMPLE Linear structure

COGNITION: 
OVERALL Ballot structure

COGNITION: 
Consistent Response Structure 
COGNITION: 
Error Tolerant Prompts
VISION: 
Adjustable Visual & Audio
Dynamic audio – change voice speed
Large text – change text size
High contrast – adjust colors
Color conventions (green for yes, red for no)

MANIPULATION:
BUTTON Size & Location
, 

RANGE OF ABILITIES: Multimodal InPUTS/Outputs
Touch input (Yes/No, browse contest & candidate)
Tactile button (Yes/No) – large concave push buttons 
Gesture input (browse contest & candidate/ magnification)
Speech input (Yes/No) and output
Visual output

RANGE OF ABILITIES: Redundant NAVIGATION cues 
icon, text, finger gesture

RANGE OF AbILITIES:
ez write-in Slider
RANGE OF PREFERENCES:
QUIK BALLOT
Thank you
Jon A. Sanford
Center for Assistive Technology and Environmental Access
Georgia Tech
jon.sanford@coa.gatech.edu 

Acknowledgement: This project was supported by the Election Assistance Commission through a Grant to the Information Technology and Information Foundation