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Poster presented on March 6-8, 2002 at the conference on Communicating the Future: Best Practices in Communication of Science and Technology to the Public, co-sponsored by the U.S. Department of Energy Office of Science, and NIST. Poster topics were selected as "best practices" through a formal peer review by a committee of distinguished science writers, educators, and researchers.

SciCentr and SciFair: Online Virtual Worlds for Informal Science Education
Program conducted by: Cornell Theory Center, Cornell University


Abstract
The Cornell Theory Center (CTC), Cornell University's high-performance computing center, began in 1998 to focus our science and technology outreach efforts on the multi-user 3D Internet technology, virtual worlds. This new tool, which combines online chat, gaming technology, and all the features of the World Wide Web, appeals to youth and offers us the opportunity to engage them in fun, constructivist learning activities focused on our research. Current exhibits feature a virtual tour of our cluster computing machine room, crop genomics/bioinformatics, wave science, structural biology, and materials science.

Our goal is to found and support a hands-on virtual science center that exists only in cyberspace and to build a community of users engaged in its programs. World development is a team-based activity that takes place in a secure online multi-user environment that allows the teens, undergrads, researchers, and experts to work together from distant locations. We are now focused in two areas: development of 3D interactive, multi-user exhibits in SciCentr, a virtual science museum, and a related after-school program for teens that takes place in SciCentr's sister world, SciFair.

We have found through preliminary evaluation (pre/post tests, questionnaires, and chat log analysis) that the youth are intrigued by the technology AND that they acquire information about the organization and its research interests through participation in SciFair programs. In addition they have the opportunity to interact with excellent role models and to acquire new technical skills.

Implentation

Layout of Virtual World Web page

System: Server, Interactive Engine, Browser

Community: mentors, content experts, technical support

Beginners Toolkit:
-Activeworlds Educational Universe:AWEDU
Free Starter World
Free Browsers
"Lego" set of building blocks
-AWEDU Developer Community -Vlearn3D.org Research and Evaluation Community

Budget:
Coordination and systems management in 2001: ~ $40,000 including staff and student salaries.
Exhibit development: $0.00 -> Infinity and beyond!

Tomato Islands graphic

The first SciFair team, twelve teens at rural Spencer Van-Etten High School in Chemung County, New York, comes "inworld" to learn about bioengineering of crops, and to be introduced to a new online digital medium. Their project, the Tomato Islands, is a series of virtual greenhouses that comprise a knowledge space where they display what they have learned about the crop's biodiversity, cultural requirements, history, biogeography, and modern production. Future topics include, among others, the implications of bioengineering.

 Students using 4-H Asteroid Gallery

In June, 2001, 9 teens and their chaperones with the Cornell Cooperative Extension's 4H Youth Development Career- Explorations Program came to CTC to work with an undergraduate mentor to explore and contribute to SciCentr/SciFair. These youth from all over N.Y. State spent two days learning how to work in the environment, working in teams to create two exhibits on asteroid belt research, and presenting their exhibits to European educators in the world and their peers at the final convocation.

Research and Evaluation

CTC has been evaluating the medium and our content from the inception of the program based on the responses of youth and educators brought on site for demonstrations and now through examination of such data as chat logs for the SciFair mentor sessions. We have recently recieved funding from the National Science Foundation for development of a prototype exhibit on Transposable Elements, that will support collaborations with Andy Phelps at RIT's IT Lab on gaming interactivity, and with Bill Winn at the University of Washington's HIT Lab for evaluation of learning.

Responses to survey questions about virtual worlds

Expand Your Horizons:
We asked more than 60 young women in grades 7 and 8 who attended our workshops for the national program about their experience. The results show enthusiam for the medium and its potential, as well as the underlying lack of confidence in their technical abilities.

Responses to survey questions about Web site content

4H CAREER EXPLORATIONS: Post test results from a workshop held in June, 2001, show that we achieved good learning outcomes for teens with no prior experience with the technology or prior knowledge of CTC. Approximately half the group had studied asteroids in school.

Contact
Margaret Corbit
Outreach/Public Relations Manager
Cornell Theory Center
533 Rhodes Hall
Cornell University
Ithaca, N.Y. 14853-3801
607-354-8716
corbitm@tc.cornell.edu

Website
http://www.scicentr.org

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Created: 7/17/02
Last updated:12/6/02
Contact: inquiries@nist.gov

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