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Poster presented on March 6-8, 2002 at the conference on Communicating the Future: Best Practices in Communication of Science and Technology to the Public, co-sponsored by the U.S. Department of Energy Office of Science, and NIST. Poster topics were selected as "best practices" through a formal peer review by a committee of distinguished science writers, educators, and researchers.

Virtual Labs and Animation Console at BioInteractive.org
Program conducted by:Howard Hughes Medical Institute (HHMI)


Abstract

The virtual labs (VLabs), animations, and other supplemental instructional materials available at the Howard Hughes Medical Institute's (HHMI) BioInteractive.org are designed to teach, in an engaging manner, about important, cutting-edge concepts in the biomedical sciences. Fields include molecular biology, cardiology, neurobiology, immunology, and genetics. Content is rigorously reviewed for scientific accuracy and is designed to be of practical value to educators. The materials are intended primarily for high school AP biology students, although they have found wide use in introductory college biology, and Web usage statistics indicate that they are popular with the general audience.

The materials are effective because they present concepts in a clear, interesting way and provide a good overview of biological processes and laboratory techniques. The quality and effectiveness of our materials depend on a multidisciplinary team (i.e., scientists, educators, animators, graphic designers, programmers, and evaluators) working closely together, a detailed work plan, and a single individual-the science liaison-to manage the development process.

Toolkit #1—Virtual Labs

VLabs reveal science as a process while teaching key biological concepts and current methods and technology for laboratory investigation.

A VLab is used to prepare for, or reinforce, a wet lab or to provide a lablike experience when a wet lab is not possible.

In the Bacterial ID Lab, students use PCR amplification, DNA sequencing, and an actual BLAST search engine to identify an unknown pathogen.

Toolkit #2Animation Console

The Animation Console:

  • Bundles animations on diverse topics.
  • Contains indexing and navigation features that facilitate its use.
  • Displays animations on one side of the screen and explanatory
    text on the other.
  • Provides "tabs" that link to background information, references,
    and tips for teachers.

Animations reveal hidden worlds and complex biological functions that cannot be easily conveyed via text alone or static illustration.

Toolkit #3Development Process

The development team includes scientific and educational advisers, animators, graphic designers, programmers, content developers, and evaluation coordinators. A science liaison coordinates and monitors the team's activities and is a critical link between the scientific advisers and the artistic and technical developers. A defined, iterative workflow refines the VLabs and animations from original concept to storyboard to final product.

Toolkit #4Replicability

Other organizations could adopt:

  • Multidisciplinary, collaborative model to develop online science education resources.
  • Animation Console model to organize their science education resources.
  • Software used to create the VLabs and animations: graphics/animation (Photoshop, Lightwave, Illustrator), interactivity programming (Flash, Director), animation editing/Web compression (Final Cut Pro, Media Cleaner).
  • Techniques used to deliver the VLabs and animations via the Web: HTML/coding, animated interface, keywording, intelligent navigation/design.
  • Methods used to compile background information: literature searches, consulting scientists, obtaining most recent editions of textbooks and multimedia resources.

Evaluation

The team conducts formative evaluations to assess scientific accuracy, concept and design, and informational value. Large-scale summative evaluations are conducted to determine if completed products meet the team's educational goals. Results are used to refine materials and assessment instruments.

  • Evaluations of the Bacterial ID Lab indicate that it is suitable for students taking introductory college biology. We also learned we need to improve the visibility of the lab's supplemental tools and to refine our assessment instruments.
  • A survey is being distributed via the Web to approximately 100 teachers and scientists to evaluate the new Glowing Flies VLab. We are investigating the feasibility of transferring survey responses directly from the Web into a database.

Budget

A single virtual lab requires approximately three full-time developers, including outside technology consultants, for four months. Additional staff time is required to evaluate and make modifications to labs. Some effort can be saved in reusing some tools from previously developed labs. Each animation requires approximately three full-time staff for three months.

BioInteractive Content Development Team

Dennis Liu - Director
Satoshi Amagai - Content Development, Scientific Review, Web Design
Donna Messersmith - Content Development, Scientific Review
Eric Keller - Animation, Web Programming, Web Design
Chris Vargas - Animation, Video Editing, Web Design
Bill Pietsch - 3-D Modeling, Interface Design, Web Design
Davey Thomas - Interactive Programming
Judy Saks - Editorial, Evaluation and Dissemination
Tracy Reid - Evaluation and Dissemination, Resource Research
Dean Trackman - Copy Editor

Contact
Satoshi Amagai
Office of Grants and Special Programs
Howard Hughes Medical Institute
4000 Jones Bridge Road
Chevy, Chase, MD 20815
301-215-8500
biointeractive@hhmi.org

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Created: 7/9/2002
Last updated: 9/9/2002
Contact: inquiries@nist.gov